0.2 - Post-Jam release


Thank you for a wonderful first jam, we are so glad that people enjoyed our game, here is a post-jam version that contains bug fixes and improvements suggested in feedback as well as adding a hard mode where you cannot fail, even once, oh and don’t even think about resetting a level. Post your hardmode scores in the comments. Enjoy

Added

  • Hard mode (No extra RAM and if you restart you lose)
  • Controls screen in-game
  • Falling animation
  • A new hidden shrine
  • Click to dismiss dialog

Improvements

  • Balanced RAM difficulty to be less generous
  • Balanced pacing of level 4 as it was tedious
  • Window resizing on desktop
  • GUI colour palette consistency
  • Icons and images
  • Updated glass break animation

Fixes

  • Ghosts going missing when breaking glass
  • Falling not triggering lose screen
  • Ghosts able to hit glass multiple times
  • Walking into a door continuously does not trigger next level
  • Unable to speed up text on controller
  • State issues with dialog
  • 1 wrong pixel on the left foot of the robot which was wrong on every screen on every frame…

Want early access and bonus content?

You can get early access, staging builds, behind the scenes content and support our work, by heading on over to our Patreon

  • In-Game Credits
  • Access to Staging Builds
  • Early access to audio devlogs
  • Version Archive
  • Credits in Posts on Itch
  • Includes Discord benefits