Update 0.7 - Getting Smelly + New Boss


Hey Everyone, back again for the first update since release. Be warned, a new Wizard Boss has appeared in the dungeon depths guarding something powerful and dangerous should it end up in the wrong hands. In the north the swamp land is now accessible, watch your step or you might tread into something you wish you hadn’t.

New wizard boss with aoe attack

Development for this update did stagnate for a bit while I tried to work out how to do the boss attacks, I am happy where it ended up. It showed me more where my strengths are and how quickly I can produce content which will all lead to better planning of content. I have made many optimisations of items and world collisions meaning that I can work quicker on those parts of the game, meaning more content. I have also decided to move from releasing content on the first friday of every month to releasing every 4 weeks, it gets away from some updates being 3 weeks and some being 5 which would throw content planning all over the place. All of these changes and what I have learnt should lead to more content consistently delivered.

The tail of the swamp rats

As for the next update, I was aiming to add a new area each time, but I feel like I need to take one update to flesh out what is already in the game and so I am not working on two areas at once, e.g. this one dungeon and swamp. Then maybe the next one will show what lies beneath the swamp…

Added

  • Ruins expansion - More rooms to explore down there
  • New Swamp map expansion to the north
  • New Hermit NPC - Can be found in the swamp
  • Deadwood Trees - Little bit tougher but yields a sweet reward
  • A functioning dungeon gate - I know, I am excited to
  • Potion Indicator - You can now see what potion/enhancement is currently active in the top left
  • Boss - A new large/tougher enemy with a deadly AOE attack, good luck (hint: found in the dungeons)
  • Final quest of the first area has been added - you wont see this coming
  • Interactable objects such as books lying on the ground can be used with the E key
  • Unique ability dropped from defeating the boss - Let’s just say you’ll have a blast with this one
  • Water particles
  • Rats - The giant kind
  • Pressing escape to close any menu
  • Theo the monochromatic
  • New Items of Rats Tail and Sludge
  • Inventory size increased from 18 -> 32 slots (this is due to an issue with having too many items, I’ll address next release)
  • Added enemy hit, attack and death sounds
  • Added npc interact sounds

Changes

  • Updated Markon’s sprite to be consistent with other NPCs
  • Adding a build number in the bottom left, this is generated by the automated weekly staging builds and helps keep track of things
  • Item refactor - I have make the item implementation simpler which means quicker content creation
  • Wizards throw actual fire instead of red circles of doom (they might throw other things so watch out)
  • Enemies retreat if you are too close before attacking again - Here comes some strategy
  • Improved collision handling for faster development time - In short I no longer have to manually block areas, it’s based on the tile set now
  • Damage level up reduced from +0.8 to +0.6
  • New town gate design
  • Placing the bomb now closes the inventory
  • Preparing new sound system with inherited sound variables for all items, enemies, destructible
  • Audio mixing
  • Improved door unlock sounds

Bug Fixes

  • Fixed #255 Attack stats not saving and loading correctly (this wont fix already broken saves)
  • Fixed #266 Crafting tool tip not updating automagically
  • Fixed incorrect effect timeouts
  • Fixed #261 some of the orc shuddering
  • Fixed #262 #263 Eydiths furniture defying the laws of physicals
  • Fixed #264 rock overlays
  • Fixed #195 dialog indicators
  • Fixed #219 enemies unable to be one hit, even when you’re super high level
  • Fixed #221 cannot punch down
  • Fixed #266 max health loading incorrectly
  • Fixed loading of health
  • Fixed health loading for reals this time
  • Fixed #274 crafting menu not showing for potions station after using wood crafting
  • Fixed spelling mistake of Continue game button
  • Fixed many spelling mistakes in dialog
  • Fixed item collection sound issue Thank you so much for your support! We’re incredibly excited to see where this journey takes us, and we can’t wait to build Relics of Kenfurm with you.

~ AceOfSpider

~ Buy Me A Drink First Games

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